Menu
![](/uploads/1/2/5/6/125604909/701969632.jpeg)
NetHack has been described as a puzzle game hiding inside a roguelike's skin. Whereas the archetypal or hero is a who slays countless evil creatures and becomes powerful like unto God, the archetypal NetHack hero is a cunning trickster (or. Hacker) who sets traps, fights in unconventional ways and never, ever plays fair. After the very first few levels, becomes unprofitable (or even disadvantageous). Instead, power comes from which can be wielded, worn, thrown, rubbed, dipped, engraved, snapped, pointed, cast, eaten, read, or applied, singly or in.The advantage of NetHack`s focus on items is that it reduces the impact of luck. By carefully hoarding your resources, (almost) nothing is inescapably fatal. The downside of NetHack's focus on items is that it reduces the impact of luck.
Once you've learned some effective tactics, multiple victories can start to feel similar, or even repetitive. Still, for a (in the sense of both 'free beer' and 'free speech') that can take up to a decade to beat for the first time, you could do worse.NetHack is cross-platform; it's safe to bet that if you're using an operating system that's still being developed (and even if it isn't), there's a port for it.
Note: The NetHack community's definition of 'spoiler' is a bit different than the usual; here, 'spoiler' refers not just to plotline spoilers, but gameplay-related ones that can render ascensions and overall playing experience easier. You probably won't spoil much of the by reading behind the spoiler tags, but you will probably ruin the challenge for yourself. If you wish to experience as much of the challenge as possible, tread carefully around the spoiler tags.#lootThere is a large box named 'Tropes' here, loot it? ynq (q) yYou carefully open the large box.—More— Examples.: The IRC channel for NetHack often combines this with the in-game symbols used to represent the various items; so a late-game Ascension kit might contain (among other things) oMR, 'oLS, a cursed!oGL and plenty of /oD. Note Translation; Cloak of Magic Resistance, Amulet of Life Saving, cursed Potion of Gain Level and plenty of Wands of Death.: And many other types of immunities besides.: Shops charge more if you're hungry, are a tourist, have really low charisma,. Inverted with characters who have very high charisma (even low level tourists wearing a Hawaiian Shirt).
They get discounts.: The only way to tame most monsters is by reading a scroll of taming or casting charm monster (or in some cases by wishing for a figurine), but throwing food (especially treats) to an already-tamed monster will increase their tameness, regardless of what kind of animal it is (as long as it's food they'll eat). And if the monster is a domestic type, (cats, dogs, horses) you can throw food at the non-tame ones to tame them. If you throw food that they don't eat (fruit to cats and dogs, meat to horses) then that will make them peaceful if they were hostile, and hostile if they were peaceful (due to them being irritated at you pelting them with food).: The in game guide is a remarkable collection of quotes and information, not all of which is entirely accurate in describing game mechanics.: If you #chat with one of, they'll say ' Who do you think you are, War?' (9/10ths chance with Death.) Either you are War, or it's a.: The Magic Mirror of Merlin gives Knights (and Knights alone) double damage to most of their spells.: Let's see.
Playable characters include an -inspired, a -style, a, a, and a complete with a credit card (used to pick locks). Items and enemies include traditional staples like, and, but also included are things like, and Jabberwocks. Finally, plastic, while fairly uncommon, isn't unknown either.: The renamable food (named 'slime mold' by default) is classified as vegan food, even if you name the food to be something that's obviously a meat product (such as 'cheeseburger' or 'prime rib'), so as to be easier on players going for a vegetarian or vegan.: Magic resistance, a property given by a few rare items, has this effect.
2016-5-21 Wishing is an opportunity in NetHack to be granted an item of the player's choice. Contentsshow Methods of wishing There are several ways to obtain a wish in NetHack, including: Zapping a wand of wishing or engraving with it (guaranteed, provided (luck + d5 ≥. 2013-12-7 Original 3.3 Wishing Spoiler by Peter Snelling (snellingATnortelnetworks.com) Extensions & changes for 3.4 by Stanislav Traykov (stanislavATtortoises.org) With contributions from Philipp Lucas, S., David Corbett, Seraphim, Rast, tomandcatherine, Big Al, Erik Hesselink, and many other people in rec.games.roguelike.nethack.
Since it neutralizes unintentional polymorphing, 'pure magic' attacks (including Wands of Death), and many other nasty things, it's extremely useful. Also the mechanic of 'cancellation', which removes special abilities from monsters and turns almost all items into mundane equivalents (potions of water, blank scrolls and books, dead wands, etc, and it removes all enchantments and bless/curse status). And if you're not careful, you might have it done to your entire inventory at once (Although this is a great way to decurse the inventory of a Bones file).: What happens when you win.: Invoked by players doing Atheist conduct — never pray or otherwise interact with gods — despite the goal of the game being to retrieve an amulet for your god and become a demigod yourself. This gets particularly confusing when you are playing as an Atheist priest, a class centered around religious themes.: Try to use an artifact under the wrong circumstances (like being the wrong alignment) and it may 'blast' you, possibly killing you. Also, though not really an artifact, weaponized cockatrice corpses can turn most enemies to stone with a single smack; but of course they can also turn you to stone if you're not extremely careful.: By modern standards, the game's name is nonsense. It has nothing to do with a network, the internet, or hacking.
It's actually a port of the older game Hack open-sourced and developed on the (then shiny new) internet.: The game's concept of 'nutrition' is probably the wackiest thing of all; unless you find a Ring of Slow Digestion, you'll need to eat the equivalent of dozens of dragon corpses to complete the game without starving — even if you're a gnome but drinking is entirely optional. Specific tropes:.: Tamed beasts all act like loyal canines: they follow you around, attack perceived threats to their master, can be put on a literal leash, and so on.: Animals only sleep in special circumstances that have nothing to do with time of day (even though the game does check the time of day for other reasons).: If an egg hatches while you're carrying it. For double the artistic license points, the odds of it happening depend on the gender of your character.: Minetown a cave, inside a dungeon sometimes has trees.
(Although their positioning would indicate they were deliberately planted there as decor.).: There are lots of carnivores, very few herbivores, almost no plants, and no sunlight. Animals generally don't need or want to eat anything unless you've tamed them.: A major hazard of watery areas.: The amulet of life saving. And it doesn't do much to remove the source of the death, either.: Leprechauns and nymphs are primarily interested in your gold and inventory items, respectively. They also like to teleport away after stealing something, which complicates retrieval. Nymphs can even steal and can undo chains attached to you, which makes them useful for removing such items. Just remember to put away anything dangerous first.: Despite not being able to effectively use weapons, monk characters can become extremely powerful and deadly. (Sadly, a bug makes them deal 1 point of damage 25% of the time.).: Cockatrices appear here.
If you hear the cockatrice's hiss or are touched by a living cockatrice, there's a chance that you'll slowly start; this can be cancelled by eating a lizard corpse or eating/drinking something acid. Touching a cockatrice (living or dead) with your bare skin will turn you to stone. Gloved characters can take advantage of this by picking up a cockatrice corpse (in which case NetHack players will call it a ). But keep in mind that gloved monsters can also pick up a cockatrice corpse and use it against you.
The variant Slash'EM also has the basilisk, which is basically the same as the cockatrice, except that it doesn't hiss and its corpse is too big to use as an Improvised Weapon.: These can be encountered as a hidden trap, which do some damage, but more annoyingly hold you in place for a few turns until you pull free. You can also disarm them, lug them around and re-set them to be triggered by monsters.: Possible with Telepathy, and invoked by Intrinsic Telepathy. In fact, blinding yourself while you have telepathy protects you from many forms of visual attacks. The downside is that it makes you more vulnerable to mind flayers, you can't see mindless creatures like undead, and traversing unexplored parts of the dungeon is more annoying.: Tourists (or any hacker who finds a camera!) can use this as a weapon.
It's also one of the very few things that can make.:, a four-level puzzle in which you push boulders to plug holes in the floor. The game mechanics change somewhat, though: You can't push the boulders diagonally or fly over the holes in the floor, and trying to cheat (by creating/destroying boulders or trying to bypass the pits at the end of each level) nets you a Luck penalty.: Tick off your god enough, and you'll get struck by lightning.
If you manage to survive that, the deity will then blast you with a ('wide-angle' meaning that, unlike other beam attacks, it cannot be trivially neutralized by having reflection). If you still manage to survive, the deity will exclaim in shock. And if you're being digested by a monster at the time, then the lightning will hit the monster you're inside of, almost certainly killing it instead of you. If the monster survives the bolt, it gets hit by the disintegration beam too (although the only monster in Vanilla that engulfs and resists lightning also resists disintegration). You even get experience and break any Pacifist conduct for doing so.: Demogorgon is the strongest monster in the game, but you might not encounter him, since he can only be summoned by another demon prince. Even if you do, you might be able to run away, in which case you probably should.: The PC isn't required to sleep and recovers from wounds without having to rest.
In fact, the only source of restful sleep is delivered by an amulet of restful sleep, which can be used to heal, but is mostly just there as. has toilets, but their use isn't obvious at first. If you're Satiated and sit on one, you 'take a dump' and lose some nutrition, along with being cured of sickness. It is extremely unlikely someone will use it, but it's there.: When you see your Attributes at the end. 'You were stealthy. You were fast. You are dead.'
.: You cannot break melee weapons through fighting with them (though you have a small chance of shattering your opponents' weapons, depending on your skill and what each of you is wielding), but using bladed weapons to force locks can break them. Missile weapons have a chance of being 'lost' (i.e., disappearing from the game) when they are used.: Applying a stethoscope to listen to the very bottom of the screen gives, ' You hear a faint typing noise.' .: A rare variant on standard metal helmets, prized for being slightly lighter than its equivalents.: The Wizard of Yendor lives in an isolated tower in the middle of a dungeon level, which can normally only be reached by going down through the outskirts of that level, to a lower level which contains a magic portal to the tower. If you have a telepathic pet, the pet may helpfully wake the Wizard with a ranged psychic attack when you first cross his level, which can draw him out before you're ready to fight him.: The standard means of acquiring elemental resistances, poison immunity, teleportation, etc. Is to eat the corpses of monsters that have these abilities.: Several things are capped in NetHack. The player's ability scores are capped at 25 ( after all bonuses are applied).
'Strength' behaves rather strangely, being semi-capped somewhere between 18 and 21—represented by 18/number, where 0.number is the amount of extra strength above 18 you have. Just to be extra-confusing, 18/. strength counts as 21 for most purposes. The only way to boost Strength to 25 is to wear Gauntlets of Power.
The highest possible Luck score is 13. The player's experience level is capped at 30. Monster hit dice (for 'normal' monsters) are capped at 49. There are quite a few things that aren't directly capped, allowing them to go as high as depending on the size of the variable they're stored in.: You need the Bell of Opening, The, the Candelabrum of Invocation and to perform the rite that will grant access to the deepest dungeon levels where the Amulet of Yendor is. It's a sign of something that in older versions of NH scrounging up the needed number of candles sometimes proved to be almost as difficult as acquiring the rest of the items, to the point they were a fairly common use of a Wish.
(3.6.0 has added a guaranteed source.).: Using spells makes you hungry. If you're a Wizard, having a high stat reduces how hungry it makes you, and having a high enough intelligence can even negate the effect.: There's a bevy of, i.e. Voluntary challenges, including a, an 'atheist' run (not using the 'pray' command to ask favors from the gods, or dropping anything on altars to test for alignment, or chatting with priests, or.), an 'illiterate' run (not reading anything, and not writing anything beyond the letter X), a 'foodless' run (not eating anything, including non-foods), and for the truly psychotic, combinations of any or all of the above resulting in things like 'wishless genocideless polyitemless polyselfless illiterate atheist weaponless vegan' (actually achieved). You get nothing for completing these other than satisfaction, but the game will keep track of what you've accomplished. Nethack is already of itself, so these challenges add replay value only for the truly hardcore.
The config file also lets you make your character blind. Score List: Player,. Throwing rocks at the ceiling and taking damage when they hit you on the head. Hurting your leg when you kick something immobile. Falling down staircases because you're carrying too much. Getting because you tried to go down stairs while wielding a cockatrice corpse and carrying too much. Choking by trying to eat a boulder made of meat.
Shooting yourself with a wand of death. There's a reason the game coined the term. There are no less than - and only a few are from enemies. It's even possible to attempt to mount your horse, slip off, and kill yourself. On the very first turn!
Nethack: 'Do not pass go. Do not collect 200 zorkmids.' .: Telepaths can, when blinded in any manner, see the exact location of any monster on the current floor that can think.: Several of the one-of-a-kind artifacts, including, and the tsurugi of. Levitating characters will sink if they float over a sink. Drinking a cursed potion of gain level causes a character to move up a dungeon level. Scrolls of mail, on UNIX systems, are delivered by a mail daemon. If you try to identify a wand of striking by engraving something on the floor, you'll receive a message that it 'unsuccessfully fights your attempt to write.'
. The tourist's artifact, a credit card, lets you charge items.: The.: He holds domain over the loot, like any good roguelike's RNG.
Some items get blessed or cursed, a few items get fireproof or rustproof, and a few items get a numeric bonus, like a stack of +1 darts.: Potions of gain level and wraith corpses give level-ups. Potions of gain ability (especially blessed) and the 'gain ability' effect of magic fountains increase stats.: A scroll of genocide not only kills all monsters of a given type, it removes them from reality. If you genocide cockatrice and you were holding a cockatrice in your hand and three of their eggs in your backpack, they'll all vanish. If you had a tin filled with red dragon meat and you genocide red dragons, that tin mysteriously becomes empty. And you'll find yourself unable to polymorph into one now, even if you had already done so before. Also, if you genocide your own race/role while polymorphed, the game will say 'you feel empty inside'.
Try to turn back and you will die. If you quit before dying, the game will read 'quit while already on Charon's boat.' .: Scrolls of fire and books of fireball can't burn, Wands and books of cancellation can't be canceled, wands, potions, and books of polymorph can't be polymorphed. The idea being that immunity to the effect they contain is necessary to contain it in the first place.: Pestilence (one of the Horsemen of the Apocalypse) takes severe damage if you throw healing potions at him (However, his magic resistance is so high that he will always resist this effect unless you level-drain him first). Inverted for Death, who is healed by instadeath spells.: The game features Giant Rats as a low-level pest.: There are three end game bosses to fight.: The game only allows one savefile per character. If you want to make backups to protect against crashes, you'll have to do that manually. Any other use of backups is considered.: Like just about any roguelike, NetHack erases your save upon death.
Instead, some players will 'start scum,' repeatedly starting and quitting the game until one gets a favorable set of starting equipment or stats. This is usually done with wizards, due to the ridiculous magical items a lucky wizard can start the game with (pre-ID'd to boot). A little over 50% of all NAO games are turn-0 quits, a good portion of those wizards.: Despite dangers like arch-liches, mind flayers, and Rodney chasing you, the game gets much, much easier after the first dozen levels or so due to the necessity of being and to vastly overpowered early monsters like soldier ants, leocrottas, and chameleons.: Most unidentified scrolls have gibberish names like 'ZELGO MER' or 'XIXAXA XOXAXA XUXAXA,' but one of them is titled 'READ ME.'
Are you feeling lucky?.: The Wizard of Yendor is Rodney.: Where you end up if you teleport by accident into a vault. Sure, there's a guard who comes along to check it, but if you refuse to give up all your gold or keep saying you're Croesus, or dig your way out, you're stuck inside until you starve to death.: Several magical items in the game derive their power from:. A Potion of Gain Level normally increases your, but will increase dungeon level if cursed. 'Turn undead' effects can be used to. An artifact credit card can be used to charge items.: Running out of HP while polymorphed will force you back into your natural form.
Unless you're wearing an amulet of unchanging, in which case you're stuck and you die. Dying any other way will also kill you for real.: This will happen if you genocide your race/role while polymorphed.
Try to change back and you will die. Also, Amulets of Unchanging can be worn for this effect.: For the most part, unless it's magical Dragon Scale Mail.: The trope was once named Izchak's Wrath, after the only non-random shopkeeper in NetHack.: the Gnomish Mines, Fort Ludios, and can be skipped.
It might actually be impossible to visit Fort Ludios in a given game.: Vampires, werewolves, and a few other enemies take bonus damage when hit by anything made of silver (even if it isn't a weapon). Shades can only be harmed by a short list of items, one of which is silver.: Any key found will unlock any door or chest (older versions had different kinds of keys that could only open corresponding types of locks).: One way of getting into the Castle. A (possibly unintended) side effect allows you to easily kill off most of the monsters in the castle: Playing the pass-tune again closes the drawbridge, and any monster on the drawbridge will be crushed to death when it closes. Wash, rinse, repeat.
This also destroys any loot they're carrying, though.: You fall into a pit! You land on a set of sharp iron spikes! The spikes were poisoned!.: Hallucinations, caused by magic or dodgy food. Non-hallucinating silliness includes kitchen sinks, tourists, cameras, Hawaiian shirts, and even the Keystone Kops.: Played straight with the Wizard class, but you can beef yourself up with some careful.: If your Intelligence drops below 3 (usually by mind flayer attack, although there are other ways to do this), you 'die of brainlessness'.: A very stealthy one is the reason why demons are represented by the '&' character: It refers to the concept of a 'daemon' in POSIX operating systems, which is a program that runs in the background.
When launching a program from a command line, you can specify that it shall run in the background by appending a '&' to the command.: Horses eat apples and carrots. Thus, a Knight starts the game with apples and carrots, to feed its pet pony.
Horses can also eat other vegetarian food, such as lichen corpses.: Cursed armor can't be removed, and cursed weapons can't be un-wielded. There are several ways of dealing with these problems, only one (') obvious. Note For example, if it's made of stone, you can cast stone-to-flesh and eat it. Eating cursed food will make you sick, but at least the bigger problem is dealt with.: Mind Flayers have an attack that reduces intelligence.: An available weapon; although not particularly effective, at least the ammunition is easy to come by.: You cannot swim, at all, unless you're polymorphed into an aquatic creature. Stepping into water is very hazardous—you always 'sink like a rock' and if you're too encumbered to climb out quickly, you'll die instantly.
Some monsters can grab you and drag you into water, which is also immediately fatal. Wearing an amulet of magical breathing makes you (technically it removes your need to breathe entirely, so you also can't choke and are unaffected by hazardous gasses). Even with that superpower, you still can't swim, but can cross water by. Thankfully, non-aquatic monsters also follow this trope, and aren't smart enough to climb out before they suffocate; dropping powerful ones into water (by melting ice underneath them, for example) can be a good way to eliminate them. This applies in a strange way to inanimate objects—non-enchanted iron items that have any contact with water have a 50/50 chance of rusting/getting more rusty, giving weapons a debuff in the process. Scrolls and spellbooks similarly have a chance of getting wiped blank.: Humanoid monsters can find and use wands.
This can lead to very weak monsters killing the player with ease. This type of unfair fatality is often called (That can literally happen — gnomes are a common and usually wimpy enemy, but if one of them gets its little hands on a Wand of Death, ).: You start at or occasionally on ' scale.
You spend the game.: Can happen with some of the larger monsters.,.: The final phase of the game starts with fighting the Wizard of Yendor, who remains conveniently unconscious in his tower until you decide to fight him (though monsters might wake him up with a spell if you hang around on his screen too long). There's no time limit on the sub-Quest, either, no matter how urgent your quest leader might make it sound.: From the cockatrices, one of the game's many. If you manage to kill the 'trice, you can then wield its corpse, turning its power against your enemies. Make sure to wear gloves, though, and don't trip.: See, above, and note that the requirement is that you don't personally kill anything. Leading an army of high-level pets through the dungeon and letting them slaughter everything you meet is just fine.: You need both 'skill slots' (gained through ) and a certain number of successful uses of the item/spell in question to advance a skill.: Unusual move, but if it'll save your behind, you shouldn't discount it. Spellbooks can also be wielded.: The bottom (second) half of the game takes place in Gehennom.
Earlier NetHack versions literally had Hell instead.: 'Who do you think you are, War?' .: If you come in with the hoarding attitude, it can take a while to get used to the idea that it's OK to use two charges from your wand of fire on dungeon level three as long as you don't die. One clear example, the scroll of Scare Monster. You get one, maybe two uses before it crumbles to dust. Early on engraving Elbereth in the dust works almost as well, and is repeatable. Late game opponents aren't affected by the scroll.: If you end up hallucinating,.: A couple of high-level monsters can do this.
Getting the proper preventative gear is a early-game priority.: The player is supposed to make out most gameplay mechanics this way. In a game with an immense game world, permanent death, and most errors leading to said permanent death. No wonder that players doubt the possibility of Ascending without reading spoilers.
The game does provide an Oracle, a special monster which gives valuable advice about the game, but it has great limitations on its consultations.: Available through a spell, a wand, and a class attribute. Due to liberal application of, you can also use it to revive corpses.
Very useful when your highly leveled-up pet gets killed. Although beware, it won't necessarily revive tame.: The standard game is constructed entirely of ASCII characters, leading to a lot of creature-overlap.
You definitely still don't want to confuse a dwarf king with a mind flayer (both are a purple h). Or a mordor orc with a floating eye (one a dark blue 'o', one a dark blue 'e'.) Major variants contain MONSTERCOLOR option that allows player to change the interface, or alternate tilesets can be installed to supply more information.: The Rogue Level, which is a level that resembles. of varying alignment.: Killing a unicorn of your alignment incurs a sizable penalty to your Luck Stat. Sacrificing a unicorn of your alignment is generally a good way to suffer Yet Another Stupid Death, by way of invoking your god's wrath—and if it's on a cross-aligned altar, it'll change your invoked, which is one of the easiest ways to render the game. Sacrificing a unicorn of any alignment on an altar of the same alignment will also invoke that god's wrath. On the other hand, sacrificing a cross-aligned unicorn on a co-aligned altar pleases your god.: The.
It also has a spell (either by direct casting or by scroll) for the purpose of identifying unknown items, and a separate one for checking if it's cursed. Equipping an unknown amulet without checking either is a good way to end up with an Amulet of Strangulation that you can't un-equip in time.: Not in this game.
If a critter has it, you can kill him and use it. (An exception being said critter's body; you may or may not get a corpse.). This is particularly frustrating with, as monsters can use it too. Or the Wand of Death. Or that potion of gain level.
The monsters would love a chance to use their equipment. And they'll pick it up off the floor to hand it to you. Monsters have a starting inventory and also ('That was my,! I was saving that!' Grunts the orc), though sometimes it can be hard to tell the difference if the monster dies without a chance to use the item.: The is rare and ruinously expensive to cast, and many of the strongest enemies are undead (and therefore immune) or respawn quickly.:. Helping a monster out of a pit might make it peaceful, and you also might get an alignment boost if you're Lawful. Caring for your pet is this, as you're encouraged to keep it with you and letting it die gives a luck penalty.: Have a chat with the nurses.
They're not mean! They'll go right on to get you to take off that armor and put away that weapon. They'll heal you! And they'll keep trying to heal you even as you chop them up and tin them with your tinning kit.: Your patron god has very firm ideas on what is and is not right action.
This doesn't mean you're supposed to be well-behaved. It means you're not supposed to be caught.
![Nethack wishing guide book Nethack wishing guide book](/uploads/1/2/5/6/125604909/550910540.jpg)
Or, in minds, it means surviving the very wrath of God. You can survive the lightning bolt with an amulet of reflection, and the wide-angle disintegration beam by eating a black dragon's corpse. And best of all?
If you do, your god says '.: The wizard's quest artifact, the Eye of Aethiopica. Invoking it lets you travel to any dungeon branch.: Medusa can be insta-killed by a mirror, or the Reflection property.: Most shops specialize and will only buy what they sell, and all shops have a limited amount of money with which to buy stuff from the PC, although shopkeepers will offer store credit instead when they can't pay you in cash anymore. On the other hand, any shop will sell the player anything that comes into the shopkeeper's possession by other means. This can be useful for price identification.: Several classes. Also a good mindset for the player themselves, especially in the early game.: It's possible for a female character polymorphed into a monster to lay eggs.
Cockatrice eggs can be thrown in order to an enemy. Throwing eggs you laid results in a luck penalty though. Alternatively a character that finds an egg can carry it with them, and it may become a tame monster upon hatching.: Orcrist and Sting (orcs); Ogresmasher, Giantslayer, Werebane, Demonbane, Dragonbane, and Trollsbane ; Scepter of Might (non-coaligned monsters); Sunsword (undead); Vorpal Blade (jabberwocks - it always decapitates them, instead of the normal 5% chance per attack).: If you fight, sneak, and fast-talk your way through 45 to 53 levels of, both ways, plus 5 bonus endgame levels, over what can be weeks of playtime and hundreds of thousands of moves, you get this. An invisible choir sings, and you are bathed in radiance.—More—The voice of your God booms out: 'Congratulations, mortal!' —More—'In return for thy service, I grant thee the gift of Immortality!' —More—You Ascend to the status of Demigoddess.—More—Do you want your possessions identified?
ynq. Adding insult to. Insult, if you win, the line in your log file that normally says 'Killer: thing that killed you' instead says 'Killer: ascended.'
![](/uploads/1/2/5/6/125604909/701969632.jpeg)